#pragma once
#include "Scene.h"
class SceneInstruction :
    public Scene
{
public:
    SceneInstruction(Renderer*);
    ~SceneInstruction();
    virtual void Initialize();
    virtual void Update(float deltaTime);
    virtual void Render();
    virtual bool Finished();
private:
    Sprite* m_logoSprite[4];
    float m_elapsedTime;
    int m_x, m_y;
    int index = 0;
    bool m_bPaused = false;
    const float INSTRUCTION_TIME = 5.0f;
};

